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« LISP | Main | Ribbon UI »

August 17, 2007

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Ringo48

I don't think your idea will work.

The bottle neck in ray tracing is intersection testing. It seems your method would require the same number of intersection tests to determine if the previous partially evaluated function was still valid, and then some extra to recompute it if it wasn't valid.

Wesner Moise

The difference is that the information from the intersection tests from the first function would be used to establish a window around the pixel which the function would remain valid.

If our ray just misses another object, we record the margin of the miss.

There might be more work involved or more complicated calculations during the intersection tests to come up with or narrow the window "of opportunity."

These values are stored inside the closures, or incorporated into the data representation of the function, which can partially evaluated.

The second function just detects whether the pixel falls inside some precomputed window, possibly after some mapping calculations.

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